Java Concurrency¶
Terminology¶
Correctness
Correctness means that a class conforms to its specification. A good specification defines invariants constraining an object’s state and postconditions describing the effects of its operations. 6
Thread Safe Class
a class is thread-safe when it continues to behave correctly when accessed from multiple threads
No set of operations performed sequentially or concurrently on instances of a thread-safe class can cause an instance to be in an invalid state. 6
Mutex
Every Java object can implicitly act as a lock for purposes of synchronization; these built-in locks are called intrinsic locks or monitor locks. The lock is auto-matically acquired by the executing thread before entering a synchronized block and automatically released when control exits the synchronized block, whether by the normal control path or by throwing an exception out of the block.
Intrinsic locks in Java act as mutexes (or mutual exclusion locks), which means that at most one thread may own the lock. When thread A attempts to acquire a lock held by thread B, A must wait, or block, until B releases it. If B never releases the lock, A waits forever. 6
Reentrant locks
When a thread requests a lock that is already held by another thread, the requesting thread blocks. But because intrinsic locks are reentrant, if a thread tries to acquire a lock that it already holds, the request succeeds.
Reentrancy means that locks are acquired on a per-thread rather than per-invocation basis.
Reentrancy is implemented by associating with each lock an acquisition count and an owning thread. When the count is zero, the lock is considered unheld.
When a thread acquires a previously unheld lock, the JVM records the owner and sets the acquisition count to one.
If that same thread acquires the lock again, the count is incremented, and when the owning thread exits the synchronized block, the count is decremented. When the count reaches zero, the lock is released. 6
Liveness
In concurrent computing, liveness refers to a set of properties of concurrent systems, that require a system to make progress despite the fact that its concurrently executing components ("processes") may have to "take turns" in critical sections, parts of the program that cannot be simultaneously run by multiple processes.1
Liveness guarantees are important properties in operating systems and distributed systems.2
A liveness property cannot be violated in a finite execution of a distributed system because the "good" event might only theoretically occur at some time after execution ends. Eventual consistency is an example of a liveness property.3
All properties can be expressed as the intersection of safety and liveness properties.4
Volatile fields
When a field is declared volatile, the compiler and runtime are put on notice that this variable is shared and that operations on it should not be reordered with other memory operations.
Volatile variables are not cached in registers or in caches where they are hidden from other processors, so a read of a volatile variable always returns the most recent write by any thread. 6
You can use volatile variables only when all the following criteria are met:
- Writes to the variable do not depend on its current value, or you can ensure that only a single thread ever updates the value;
- The variable does not participate in invariants with other state variables;
- Locking is not required for any other reason while the variable is being accessed
Confinement
Confined objects must not escape their intended scope. An object may be confined to a class instance (such as a private class member), a lexical scope (such as a local variable), or a thread (such as an object that is passed from method to method within a thread, but not supposed to be shared across threads).
Objects don’t escape on their own, of course—they need help from the developer, who assists by publishing the object beyond its intended scope. 6
Latch
Simply put, a CountDownLatch has a counter field, which you can decrement as we require. We can then use it to block a calling thread until it’s been counted down to zero.
If we were doing some parallel processing, we could instantiate the CountDownLatch with the same value for the counter as a number of threads we want to work across.
Then, we could just call countdown() after each thread finishes, guaranteeing that a dependent thread calling await() will block until the worker threads are finished. 7
Semaphore
In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple processes in a concurrent system such as a multiprogramming operating system.
A trivial semaphore is a plain variable that is changed (for example, incremented or decremented, or toggled) depending on programmer-defined conditions. The variable is then used as a condition to control access to some system resource.
A useful way to think of a semaphore as used in the real-world systems is as a record of how many units of a particular resource are available, coupled with operations to adjust that record safely (i.e. to avoid race conditions) as units are required or become free, and, if necessary, wait until a unit of the resource becomes available. 7
Java Thread pools
There are several different types of Thread pools available.
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FixedThreadPool: A fixed-size thread pool creates threads as tasks are submitted, up to the maximum pool size, and then attempts to keep the pool size constant (adding new threads if a thread dies due to an unexpected Exception ).
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CachedThreadPool: A cached thread pool has more flexibility to reap idle threads when the current size of the pool exceeds the demand for processing, and to add new threads when demand increases, but places no bounds on the size of the pool.
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SingleThreadExecutor: A single-threaded executor creates a single worker thread to process tasks, replacing it if it dies unexpectedly. Tasks are guaranteed to be processed sequentially according to the order imposed by the task queue (FIFO, LIFO, priority order). 4
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ScheduledThreadPool: A fixed-size thread pool that supports delayed and periodic task execution, similar to Timer. 6
Interrupt
Thread provides the interrupt method for interrupting a thread and for querying whether a thread has been interrupted. Each thread has a boolean property that represents its interrupted status; interrupting a thread sets this status. Interruption is a cooperative mechanism.
One thread cannot force another to stop what it is doing and do something else; when thread A interrupts thread B, A is merely requesting that B stop what it is doing when it gets to a convenient stopping point—if it feels like it.
When your code calls a method that throws InterruptedException , then your method is a blocking method too, and must have a plan for responding to inter- ruption.
For library code, there are basically two choices:
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Propagate the InterruptedException: This is often the most sensible policy if you can get away with it: just propagate the InterruptedException to your caller. This could involve not catching InterruptedException , or catching it and throwing it again after performing some brief activity-specific cleanup.
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Restore the interrupt: Sometimes you cannot throw InterruptedException , for instance when your code is part of a Runnable . In these situations, you must catch InterruptedException and restore the interrupted status by calling interrupt on the current thread, so that code higher up the call stack can see that an interrupt was issued. 6
Patterns¶
Queue & Deque¶
Queue & Deque
A Deque is a double-ended queue that allows efficient insertion and removal from both the head and the tail. Implementations include ArrayDeque and LinkedBlockingDeque .
Just as blocking queues lend themselves to the producer-consumer pattern, deques lend themselves to a related pattern called work stealing.
A producer-consumer design has one shared work queue for all consumers; in a work stealing design, every consumer has its own deque.
If a consumer exhausts the work in its own deque, it can steal work from the tail of someone else’s deque.
Work stealing can be more scalable than a traditional producer-consumer design because workers don’t contend for a shared work queue; most of the time they access only their own deque, reducing contention.
When a worker has to access another’s queue, it does so from the tail rather than the head, further reducing contention. 6
Monitor pattern¶
Resources¶
- concurrency-patterns-monitor-object
- Wikipedia article on monitor pattern
- e-zest blog on monitor pattern java
Examples¶
Confinement¶
PersonSet (below) illustrates how confinement and locking can work together to make a class thread-safe even when its component state variables are not. The state of PersonSet is managed by a HashSet , which is not thread-safe.
But because mySet is private and not allowed to escape, the HashSet is confined to the PersonSet.
The only code paths that can access mySet are addPerson and containsPerson , and each of these acquires the lock on the PersonSet.
All its state is guarded by its intrinsic lock, making PersonSet thread-safe. 6
public class PersonSet {
@GuardedBy("this")
private final Set<Person> mySet = new HashSet<Person>();
public synchronized void addPerson(Person p) {
mySet.add(p);
}
public synchronized boolean containsPerson(Person p) {
return mySet.contains(p);
}
}
HTTP Call Counter¶
Unsafe Counter¶
public class UnsafeCounter {
private long count = 0;
public long getCount() {
return count;
}
public void service() {
// do some work
try {
int pseudoRandom = new Random().nextInt(20);
Thread.sleep(pseudoRandom * 100);
++count;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Safe Counter¶
public class SafeCounter {
private final AtomicLong count = new AtomicLong(0);
public long getCount() {
return count.get();
}
public void service() {
try {
int pseudoRandom = new Random().nextInt(20);
Thread.sleep(pseudoRandom * 100);
count.incrementAndGet();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Caller¶
public class Server {
public void start(int port) throws Exception {
HttpServer server = HttpServer.create(new InetSocketAddress(port), 0);
UnsafeCounter unsafeCounter = new UnsafeCounter();
SafeCounter safeCounter = new SafeCounter();
server.createContext("/test", new MyTestHandler(unsafeCounter, safeCounter));
server.createContext("/", new MyHandler(unsafeCounter, safeCounter));
Executor executor = Executors.newFixedThreadPool(5);
server.setExecutor(executor); // creates a default executor
server.start();
}
static class MyTestHandler implements HttpHandler {
private UnsafeCounter unsafeCounter;
private SafeCounter safeCounter;
public MyTestHandler(UnsafeCounter unsafeCounter, SafeCounter safeCounter) {
this.unsafeCounter = unsafeCounter;
this.safeCounter = safeCounter;
}
@Override
public void handle(HttpExchange t) throws IOException {
safeCounter.service();
unsafeCounter.service();
System.out.println("Got a request on /test, counts so far:"+ unsafeCounter.getCount() + "::" + safeCounter.getCount());
String response = "This is the response";
t.sendResponseHeaders(200, response.length());
try (OutputStream os = t.getResponseBody()) {
os.write(response.getBytes());
}
}
}
}
Outcome¶
Starting server on port 8080
Server started
Got a request on /, counts so far:2::1
Got a request on /, counts so far:6::2
Got a request on /, counts so far:6::3
Got a request on /, counts so far:6::4
Got a request on /, counts so far:6::5
Got a request on /, counts so far:6::6
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Lamport, L. (1977). "Proving the Correctness of Multiprocess Programs". IEEE Transactions on Software Engineering (2): 125–143. doi:10.1109/TSE.1977.229904. ↩
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Luís Rodrigues, Christian Cachin; Rachid Guerraoui (2010). Introduction to reliable and secure distributed programming (2. ed.). Berlin: Springer Berlin. pp. 22–24. ISBN 978-3-642-15259-7. ↩
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Bailis, P.; Ghodsi, A. (2013). "Eventual Consistency Today: Limitations, Extensions, and Beyond". Queue. 11 (3): 20. doi:10.1145/2460276.2462076. ↩
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Alpern, B.; Schneider, F. B. (1987). "Recognizing safety and liveness". Distributed Computing. 2 (3): 117. doi:10.1007/BF01782772. ↩
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Java Concurrency in Practice / Brian Goetz, with Tim Peierls. . . [et al.] Concurrency in Practice ↩↩↩↩↩↩↩↩↩↩